![]() To be fair, I built Mesen just to get a refresher on C++ after spending years of doing C#/PHP/JS all day at work - I didn't really expect to ever get this far developing it! It's mostly a way for me to spend my free time, I figured NES was a good pick since it was so well documented. It is an enclosed area, so no issue with the kids running out of the place. Technically an Android port should be relatively simple, it's just a matter of creating a GUI for it (but I am mostly clueless about Android development). Nestopia is really fun and safe for the kids. Don’t worry any seasoned emulator pros out there can still mess around with settings to get the best results if they wish, but it’s not necessary to enjoy all those retro NES vibes. So a Linux port is on my list of things to do, just haven't managed to pull it off quite yet. It uses very little system resources and it’s good to go any time you need it because it doesn't require any kind of tampering or setting up. It plays a large number of NES games flawlessly and is a solid choice for PC gamers everywhere. I did have a working build on Mono using SDL a couple of months ago, but as stupid as it may sound, it seems like there is something about the implementation of WinForms in Mono that messes up keyboard/gamepad input libraries (I tried SDL's and a couple of others to no avail). The core itself actually has no dependencies on any Windows components (it's completely isolated from the C# UI and the DirectX code) - so it can be made to compile under Linux easily enough (it does compile under GCC with very minor fixes, at the moment). ![]() ![]() The compatibility side of things is something I am still working on. I definitely agree puNES most likely has more robust mapper support, mostly because Mesen hasn't really been tested by anyone all that much, and I can only try so many games on my own :) I'm more than happy to try and fix any emulation bug people can find! Mesen does offer a number of features puNES doesn't have yet, though. It has a high compatibility rate and support for many peripherals and input devices. Author of Mesen here, never imagined this would get posted on reddit, I had to make an account just to reply! Thanks for all the comments folks! Nestopia is a cycle-accurate NES/Famicom emulator.
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